Game Developers at Gameloft give their company a 3.9 out of 5.0, while the average rating for Gameloft is 3.5, making them 11% happier than every other employee at Gameloft and 5% less happy than every other Game Developer on CareerBliss - the happiest Game Developers work for Gameloft.
"I've worked for Gameloft since 2006. I found it to be one of the best and biggest video game studio around the world. Gameloft gave me the opportunity of being part of their developers even with my null experience."
"Gameloft is a great company, but once you get enough experience, you'll want to move to other places to gain and improve your skills and also to get a better compensation. The relationship you get with your coworkers is great."
Year | Salary |
---|---|
2012 | $4 |
2013 | $3 |
2014 | $4 |
"I've worked for Gameloft since 2006. I've found it to be a strong company with too many game titles in the store."
What do you like about working at Gameloft?
"the great people that work in that company. the flex hours, the opportunity of knowing the new cutting edge devices"
Do you have any tips for others interviewing with this company?
"offer working training, and a short course about the development environment."
What don't you like about working at Gameloft?
"the short dead line of the projects, the bad administration."
What suggestions do you have for management?
"increase salary, better bonuses, better working conditions, more and better benefits,"
"Working @ Gameloft"
What do you like about working at Gameloft?
"Is a very dynamic job, you need to interact with other developers although projects are managed on your own, is a dynamic company as well, there's continuous improvement in the way things are done."
Do you have any tips for others interviewing with this company?
"Be Creative, they happen to notice those details."
What don't you like about working at Gameloft?
"There has not been opened lots of opportunities to grow inside the company, some positions open exclusively to new candidates instead of grant opportunity to actual hard workers."
What suggestions do you have for management?
"There should be an easier way to move trough different game studios, instead of having to apply as if it was the first time in the company."
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